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TOP FORCEWIKIPlayer guide for Top Force

Buildings

What each upgrade actually unlocks — and which buildings you have more than once.

Still missing for this page
  • Values below level 20 for gold mine, iron mine, material factory and training dummy are still missing. A screenshot of the upgrade window at level 16 to 19 backs them.
  • The level tables (cost, time, requirements for levels 1–30) are now on the page “Buildings: level tables” — from player sources, not yet verified against the game. One screenshot per upgrade window makes them verified.
Everything that is still missing →
  • Military BaseUnlocks everything else and caps its level
  • BarracksTrains troops and unlocks higher tiers. You have several
  • Drill GroundHolds units that replenish base defence. You have several
  • HospitalTakes in wounded units. What does not fit dies. You have several
  • Infantry, Tank, Aircraft CenterSquad size and flat bonuses per hero type
  • Tech CenterResearch — the lever that keeps paying off
  • Gear FactoryCrafts hero gear
  • Component FactoryProduces airship components
  • Airship CenterUnlocks the airship
  • Alliance CenterAlliance help: how often you can be helped

The Military Base is the building almost everything depends on. Its level unlocks other buildings and caps how high they can be built. That is why it sits at the top of the upgrade order.

The main buildings

BuildingWhat for
Military BaseUnlocks everything else and caps its level
BarracksTrains troops and unlocks higher tiers. You have several
Drill GroundHolds units that replenish base defence. You have several
HospitalTakes in wounded units. What does not fit dies. You have several
Infantry, Tank, Aircraft CenterSquad size and flat bonuses per hero type
Tech CenterResearch — the lever that keeps paying off
Gear FactoryCrafts hero gear
Component FactoryProduces airship components
Airship CenterUnlocks the airship
Alliance CenterAlliance help: how often you can be helped

The hospital trap

The hospital has a fixed capacity. Wounded units that no longer fit die permanently. Fight with far more troops than the hospital holds and every defeat costs you units for good — often noticed only in the training bill.

Disabled units go to the hospital first. Everything above that is lost. Upgrading the hospital is not a side issue but insurance.

Resource buildings

A base has 5 each of gold mines, iron mines, food factories and training dummies; at least 2 material factories were visible.

BuildingOutput per hour level 16Level 17Level 20Level 21
Food factory18,00019,44023,04023,760
Iron mine——23,04023,760
Gold mine (coins)——14,40015,120
Material factory (hardwood)——6063
Training dummy (XP)——108,000118,080

Storage is full after the max production time (level 20: 10:40 h, level 21: 10:48 h) — after that the building produces nothing. Collect at least twice a day to get the full daily amount (output × 24).

Where these figures come from

Checked in game and cross-checked against the English community wiki. Where the two differ, it is noted.

Updated: