Troops and tiers
Three types, ten tiers — and the mistake almost everyone makes once.
- Values per troop type and tier — HP, attack, defence, load and speed — are recorded nowhere publicly. The English community wiki has no page for it either.
There are three troop types: infantry, tanks and aircraft. Every hero belongs to one of them and leads troops of that type. How many depends on the matching centre — Infantry Center, Tank Center, Aircraft Center.
Squad size
Each centre decides how many units a hero of that type brings along. Upgrading takes this from ten units per hero at the start to one hundred at the highest centre level. The centres also give flat bonuses to HP, attack and defence for heroes of their type.
A centre affects every hero of its type at once. Upgrading there is therefore almost always worth more than the same effort spent on a single hero.
Tiers T1 to T10
Troops come in ten tiers, unlocked through the barracks — the higher their level, the higher the tiers available. Once a higher tier unlocks, old troops should be promoted.
- Promote instead of producing anew: upgrade the troops you have rather than letting a pile of old tiers sit beside them.
- Mass-producing low tiers only raises the power number.
- In combat, weak troops die first and fill your hospital.
Experience from active play, collected in a running alliance. Not official information from the developer.
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