Hero basics
Five heroes form a squad. One strong squad beats three mediocre ones.
- A list of individual heroes with stats, skills and synergies does not exist here yet — nor in any other public source. It is the single biggest gap in the game and can only be built from player screenshots.
A squad holds five heroes. Each hero has a type — infantry, tank or aircraft — and that type decides two things: who it has the advantage against in combat, and how much formation bonus the whole squad receives.
Five first, not fifteen
Experience, skill medals, good gear and above all universal UR shards are scarce. Spread them evenly across all heroes and you end up with fifteen mediocre ones. So the build order is:
- Build one strong main squad of five heroes.
- The orange UR heroes should become your main heroes long term.
- While UR heroes are missing, fill slots temporarily with your best SSR heroes.
- Only once the first squad stands does the second one pay off.
Front and back
Defenders belong in front, attackers behind. Improve them accordingly: HP and defence in front, attack behind. The same logic applies to gear — the best goes to the first main squad first, not spread evenly.
Experience from active play, collected in a running alliance. Not official information from the developer.
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